![]() You either have to go to your task lists – of which there are multiple – find the mission manually, and activate it from there, or activate the mission itself from the destination before it lets you drop it off. I do, however, find it pretty annoying the objective system isn’t intuitive enough to automatically prompt a change in mission if you veer off from a planned route to, say, tug a missing trailer from a swamp and return it to its owner. Considering how long it can take to negotiate a single, slippery hill with a full load, there are dozens and dozens of hours of trucking time here. Outside of delivery work there are stranded trailers to return, drowned and broken trucks to rescue, and other odd jobs to complete. A fallen bridge may need steel and timber to be rebuilt, while a local facility may be after food or fuel. There’s also a vast assortment of new cargo types, which are weaved into the context of more varied objectives. They’re larger than the maps in MudRunner, so there’s much more ground to cover. Truckin’ in the BushesSnowRunner sets you and your trucks loose in an array of distinct environments, from muddy Michigan to snap-frozen Alaska and, finally, Taymyr in Russia. ![]() ![]() Bound by the same heavy-handling dynamics and physics-based, deformable ground materials that have underpinned its predecessors – MudRunner and Spintires – SnowRunner is punishing and sometimes merciless, but rarely outright unfair. “And that’s easy to do! Mud will suck trucks into the ground, deep water will knock out engines, and steep grades will roll semis sideways. ![]()
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